Magna Carta

Saturday Night (June 13th)

(Political Intrigue LARP)

The year is 1215. England is in a state of turmoil. King John has been losing his grip on his subjects and has had to resort to extreme measures to maintain control over his barons and people. The noble houses scramble for influence, while mercenaries and clergy carefully consider which side to join. The stakes are high, the rewards are great, and the punishment for failure is dire. Will this evening end in a curtailing of Royal power through the signing of Magna Carta or will John manage to keep his vassals in check and preserve the Divine Right of Kings ?

This players will take the roles of nobles, clergy and mercenaries. John’s power is being challenged in a big way and everyone must choose a side to support. The loyalists and rebels must find ways to convince the undecided nobles and warriors to join their respective sides by using money, favorable marriage proposals, land grants, threats, political favors and even murder. The rebels must attempt to get as many noble signatures on the Magna Carta document as possible. At the end of the night, each side submits the influence that they were able to amass in the form of castles, troops and money, as well as the number of signatures. This determines whether John maintains control of his country, loses rights by being forced to sign the charter, or alternatively, whether diplomacy fails altogether and armed conflict breaks out instead.

Contact: Phil & Ricki Siemans (

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